Prava Sagitta of House Verditius

Deceased.

Laboratory

Prava's lab has a Quality of +2 and a safety modifier of +1. It is specialized in Corpus and brewing potions.

Hermetic Grimoire (TechForm Level/Bonus)

Orpheus' Bane (PeAn15/+9), Viper's Gaze (ReAn 15/+11), Sobriety of the Pious Abbot (PeAq 15/+16), Evoke Charybdis (ReAq 20/+18),Thief of the Stolen Breath (PeAu 10/+10), The Chirurgeon's Healing Touch (CrCo 20/+17), Rise of the Feathery Body(ReCo 5/+17), Hunt For the Wild Herb (InHe 15/+12), Pilum of Fire (CrIg 20/+12), Leap of the Fire (ReIg 20/+12), Fist of Shattering (PeTe 10/+13), Wield the Phantom's Blade (ReTe15/+15), Wizard's Communion (MuVi 20/+11), Posing the Silent Question (InMe 20/+14).

*Mastered spells

Vis Supply

[forthcoming]

Prava Sagitta of House Verditius

Strength (lifting)

-2
Dexterity

-1
Stamina (sea voyages)

+4
Quickness

-2
Intelligence (lab experiments)

+4
Presence

0
Perception (single-minded)

-1
Communication (persuasion)

-1
Virtues & Flaws: Great Intelligence +2, Great Stamina +2, Alchemy +1, Affinity With Potions +2, Verditius Magic +1, Formulaic Magic +1, Inventive Genius +1, Age Quickly -5, Infamous Master -1, Poor Hearing -1, Non-Combatant -2, Obsessed (longevity potion) -1
Abilities: Speak French (philosophy) 5, Speak Latin (myths) 5, Scribe French (figures) 3, Scribe Latin (Pliny) 3, Hermes Lore (Normandy Tribunal) 1, Awareness (at sea) 2, Glassblowing (lab equipment) 1, France Lore (guilds) 1, Medicine (apothecary) 2, Philosophiae (physica) 1, Speak English (insults) 1, Legend Lore (Celts) 2, Intrigue (Magi) 1, Bargain (Vis) 1, Faerie Lore (Water Faeries) 1, Boating (Cold Water) 1, Cumbria Lore (Battles) 1, Certamen (Intellego) 1, Concentration (Reading) 3, Finesse (Ignem) 3, Magic Theory (Potions) 6, Parma Magica (Ignem) 3, Penetration (Corpus) 2.

Prava
Year Born

1194
Age (in 1220 A.D.)

26
Decrepitude

0
Gender

Male
Size

0
Height

5'1"
Weight

150 lbs.
Hair

Black
Eyes

Brown
Handedness

Right
Twilight Points

0
Physical Description:
Personality Traits: Distracted (magical auras) +1, Brusque (mundanes) +1, Tenacious (conclusions) +1, Fastidious (lab projects) +1, Grumpy (Andrew) +1
Reputations: Bumbler (Normandy Tribunal) 3, Happy Drunk (festivals) 1, Unwelcome (Muncaster) 1, Unruly (Cumbrian Villages) 1, Shrewd Trader (Stonehenge Tribunal) 1, Impudent Whelp (Blackthorn) 1
                   

Magical Arts
Creo

6
  Animal

1
Ignem

2
Intellego

6
  Aquam

8
Imaginem

1
Muto

5
  Auram

2
Mentem

4
Perdo

4
  Corpus

7
Terram

5
Rego

6
  Herbam

2
Vim

2
Wizard's Sigil: Hands Blurred
                   
Soak: +4 Armor Worn: none

Skill

Weapon

Scr

Init

Atk

Dfn

Dam

Fat
Brawling

fist/kick

0

0

-1

-1

-2

+3
ReTe Spell

animated sword

0

0

+6

+4

+7

+6

Background: Michel-Auguste was born to a French dyemaker in the bustling port of Rouen in 1194. As a child he grew accustomed to the foul smells and caustic substances of the Tanner's Quarter, and expected little more than to acquire his father's trade. Yet one day, outside a paper-maker's shop he was stopped by the strangest man Michel had ever met. Despite the man's unnerving air the young child felt curiously comfortable in his presence. After a round of negotiations with his father, Michel was taken under the scholar's wing for a most unusual apprenticeship.

Aimery de Toulouse dwelt at the Covenant of Colchis Nova, in the rich lands of the Low Countries. He developed Michel's magical affinities slowly, but the student was not impatient, for the Arteman was always generous with his impressive library. In its stacks Michel became interested in alchemy, and with his background proved an adept practicioner. Finally, after a trip to Sicily in 1217, Aimery breathlessly announced that it was time for Michel's gauntlet.

Producing a manuscript in Arabic, Aimery explained that there contained a formula for an elixir that would make most longevity potions pale in comparison. If they were to duplicate it, both men's futures would be bright. Much time was spent preparing the materials and gathering vis. The pair worked unceasingly in their laboratory for several months until the time came for a delicate procedure. Despite the precise care with which the experiment was made, something went wrong.

When he awoke, Michel found out that both his pater and the manuscript had perished in the explosion. Worse, his body was reacting abnormally, seemingly aging faster than normal. During the covenant's inquiry, it was ajudiciated that Aimery had made several mistakes in preparing for the experiment; some magi questioned whether the Arteman even had the Gift. Although Michel's role was considered minor, that was almost as insulting, for he took this to mean that he had not or couldn't have done anything to prevent the disaster. To minimize the damage to the covenant's standing, Michel was allowed to pass a second, token gauntlet and ushered out of the covenant as quickly as possible. Soon he realized, however, that the other covenants of the Normandy Tribunal had little sympathy for the apprentice of a librarian who had no business being in a laboratory. Shamed, the new magus took the name Crooked Arrow to remind himself that he had failed at his pater's charge.


Illustration by Mike Daumen.

This page last modified 16-Oct 1999.

Comments to irishman@mindspring.com

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